Project / MOYVA

Turn-based strategy prototype

Moyva

A strategy prototype that connects generated worlds, game systems and tools for building them.

Moyva
Generated worlds
Stage
Strategy prototype
Project context
Two-person development project
Focus
World generation, grid systems & tools

About the project

Moyva

Moyva is a 2D top-down, turn-based strategy prototype developed in a two-person team. It brings together procedural world generation, a grid-based playfield and systems for settlements and units.

My contribution covered much of the technical implementation: core logic, building placement, gameplay UI, tile registration, movement validation and world-generation tools.

The full working project remains private. The public showcase contains screenshots, documentation and selected code examples. This page presents prototype work rather than a released game.

Generated worlds

Procedural maps and grid systems form the foundation of the prototype.

Tools for development

A graph-based generator and Unity Editor tools support iteration on worlds and game content.

My contribution

Core game systems, placement, interface work and technical tooling within the two-person project.