Generated worlds
Procedural maps and grid systems form the foundation of the prototype.
Project / MOYVA
Turn-based strategy prototype
A strategy prototype that connects generated worlds, game systems and tools for building them.

About the project
Moyva is a 2D top-down, turn-based strategy prototype developed in a two-person team. It brings together procedural world generation, a grid-based playfield and systems for settlements and units.
My contribution covered much of the technical implementation: core logic, building placement, gameplay UI, tile registration, movement validation and world-generation tools.
The full working project remains private. The public showcase contains screenshots, documentation and selected code examples. This page presents prototype work rather than a released game.
Procedural maps and grid systems form the foundation of the prototype.
A graph-based generator and Unity Editor tools support iteration on worlds and game content.
Core game systems, placement, interface work and technical tooling within the two-person project.
From the project
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Original images from the earlier portfolio project. They do not imply a released game.