
Quiet Camp
Find a place for every guest. A quiet puzzle about tents, thoughtful choices and a Ukrainian world finding its everyday rhythm again.
Project detailsA selection of my work
Games, prototypes and development tools. Each project includes screenshots, my role and links to the available material.

Find a place for every guest. A quiet puzzle about tents, thoughtful choices and a Ukrainian world finding its everyday rhythm again.
Project details
A strategy prototype with procedural worlds, grid-based systems and custom Unity tools. My contribution focused on core game systems and development tools.
Project details
An earlier game project exploring gameplay, physics and level structure, presented through its original screenshots and project website.
Project detailsTools & experiments
Smaller explorations in generation, Unity architecture and application development. Source repositories open on GitHub.
Procedural tile worlds, chunks and noise maps in Unity.
A small prototype exploring hex grids and neighbouring cells.
An application project exploring orders, APIs and data models.
A reusable Unity utility for managing singleton objects.